The Foundry Adventures

// single file · zero dependencies · 6 endings

A choose-your-own-adventure browser game that doubles as a playable tour of the studio. It’s set in The Foundry, RandomSynergy’s brand-lore universe, where 7 pixel-art makers turn scattered, half-broken ideas into working tools.

Status: built, not yet hosted. I tagged v1.0.0 on 2026-07-04: the playable adventure, the crew bible, and the character art set. A playable build exists; it lands on the Playground next. Until then, see what’s live now .

What it is

Each maker personifies a real studio discipline: Scrap is random intake, Wisp is AI, Anvil is code, Arc is hardware and IoT, Hearth is hospitality, Quench is QA and refinement, and Hermes is the self-improving agent. Same crew universe as the studio’s internal cockpit, different artifact. This one is the creative side.

How it plays

You walk the 7 stations in a fixed order, the Loop: gate, wisp, anvil, arc, hearth, quench, hermes.

  • 21 choices: 3 per station, each adding points to 5 traits (structure, spark, insight, warmth, polish).
  • 6 endings: one per dominant trait, plus a Studio ending if you keep the spread balanced.
  • A REALMAP legend at the end that maps each character to real work: Wisp to Gahwa.ai and GBrain, Anvil to the Laravel and Python backend, Arc to ESP firmware.

That last screen is the point: the game is lore, but everything it references is real, shipped work. It’s the same work catalogued in The Foundry.

Built with

One self-contained HTML file, ~25 KB, with all CSS, JS, and pixel art inlined: no build system, no package manager, no dependencies. Maker avatars are SVG rendered in code from 16×16 pixel grids, drawn in a fixed 6-color palette. House rule: The Foundry burns chartreuse, not orange.